Expressions use operators, methods and functions calls to calculate new values using existing values. Although the expression examples on this page use numbers, similar expressions may be formulated that manipulate values of other types.

## Arithmetic expressions

### Arithmetic Operators

Integer and floating point numbers may be calculated using arithmetic operators:

- '+'
- Add
- '-'
- Subtract (or negate when used as a prefix operator)
- '*'
- Multiply
- '/'
- Divide
- '%'
- Modulo (remainder)

Thus:

-12 + 14 // 2 6 / 5 // 1 -4 % 3 // -1 (where -4/3 --> -1, truncating towards zero) 2*2 + 2*3 // 10 (standard algebraic operator precedence) 2 * (4 + 1) // 10 (parentheses override operator precedence)

### Arithmetic Assignment

The arithmetic assignment operators (e.g., '+=', '-=', '*=', '/=') offer a convenient way to update an existing stored value:

counter = 3 counter += 1 // 4. Equivalent to: counter = counter + 1

### Numeric methods

Additional numeric calculations can be performed using built-in methods. The name of the desired method follows the value, separated by the dot operator ('.'):

(-1).abs // 1 (the absolute value, making a number positive) (pi/2).sin // 1.0 (trigonometric sine function)

Sometimes, a method may require additional values. These argument values are specified within parentheses following the method's name.

4.max(5) // 5 (returns the larger of the two numbers)

Method use is very common and convenient. It is helpful to know that:

- The logic a method performs depends on the type of the value it is applied to. Thus, a method named 'max' applied to an integer is actually a different method than when 'max' is applied to a floating point number. Every type defines the names and logic for all methods it supports. An error results when trying to use a method not implemented by the value's type.
- The arithmetic operators introduced earlier (e.g., + for add)
are implemented under the covers using number type methods:
// The method name equivalent for the + operator is `+` // The method name is enclosed in backticks since it includes punctuation 3+4 // is actually: 3.`+`(4)

Since the arithmetic operators are simply methods, they may also be used on non-numeric values:

"a"+"b" // "ab" (concatenation results when two strings are added)

Methods are covered more thoroughly in a later chapter.

### Function calls

Function calls are very much like method calls, except they are not applied to a value in the same way. Instead of specifying a value, dot operator, and a method name, one simply specifies the function name followed by any comma-separated arguments in parentheses.

pow(10f, 2f)

### Numeric conversions

To convert a number from one type to another, enclose the number in square brackets with the intended type on the left:

imm six = i32[6u8] // Converts 8-bit unsigned integer to 32-bit signed integer imm sixf = f64[six] // Converts 32-bit signed integer to 64-bit floating point number

If the receiving number type is a smaller size, numeric information may be lost.

## Logical expressions

The logical operators operate on true/false values:

- '|'
- Or
- '&'
- And
- '^'
- Xor
- '~'
- Not

For example:

true | (false & true) // true true ^ ~true // true

These bitwise operators may also be used on unsigned integers, as they are viewed as a collection of true/false bits.

0xE0u | 0xB8u // 0xF8u

### Shift operators

The shifting of an unsigned integer's bit is accomplished using the << and >> operators:

0x0Cu << 1 // 0x18, after shifting bits left once

### Logical assignment operators

These work in a similar manner to the arithmetic assignment operators:

mut flags = 0xC0u flags |= 0x01u // 0xC1u

## Other Expression Operators

Cone supports several more expression operators. Descriptions may be found in the chapters relevant to their common use:

- Match and conditional operators
- 'this' block operators
- Range (`..`)